Hey guys, Im a Maya user and Im very familar with some of the techniques that max uses although Ive never used it. I want to know is there a way to export a mesh from maya and for it to have multiple id nodes like max can. I read somewhere that if you assign different materials to the faces of the mesh that when you import…
Hi people. I haven't posted any work on here in a few months so thought id post my most recent work. If you're interested in the work I haven't been posting please visit my website http://dannyjhull.com/ This character is based on the main villain in the 'Thor God Of Thunder' god butcher and god bomb story arc. He is a…
Hi, I'm trying to save map space by offsetting but I'm a little confused... I have a bunch of walls that I want to share the same UV-space: Here they are on the UV-sheet, stacked on top of each other with one section selected: 1. I change the selected piece's offset to 1. Can I then select the next piece and move it to 2?…
This is a skin I've been working on for over a week now, first batch I uploaded was for the summer variant alone, and a few days ago I uploaded the winter variant too. Still making a few changes here and there, trickiest part is the placement of the red star. The problem is that the default decals almost always take the…
Hi everyone, here is small game that I created with a new method that involve just ZBrush, Photoshop, and Unity. This is a simple and fast pipeline. First create concept/ assets using ZBrush, then render out with BPR render using the material and light your intend to have in the game. With the render you move to photoshop…
Hello,kindly i would like to ask you for a help.And i'll be very grateful if someone can help me.Here is my question: Lets say i've got objects(house)in 3dmax with multi/sub(Materials) 9 ID's.They are unwrapped with second chanell as well for light maps.When i import the meshes in udk one by one,lets say the walls which…
Hello! I took a big bite this time because I want to improve my skills and get better and I think this is the best way to do it - to take projects that seems hard. I think I have spent enough time on sculpting (Id like to fix is hand tho), I need comments and critiques on paint and lighting! Id call this a basic color…
Hi Super software btw. After baking in substance painter (without a cage which is amazing) I get some very minor aberrations. This is a color id map from ZBrush and is labeled as a color id map in substance painter. Sub painter has image editing tools but the map is best applied via a fill layer. Adding a paint sub layer…
hello, I've used material manager from maya, exported as fbx and tried baking the ID map as vertex colors. However the maps turn out to be black no matter what. I've done the same exact procedure with an different object and it worked perfectly fine. Anyone know what's going on?
@illumisanic As other people have said, you're doing it now! Post your work and be open to feedback, and comment on other peoples stuff too, do game jams, make friends. There is also the route of joining various game dev discords where people are discussing the industry and trying to get feedback, a lot of times for me…