Hey guys, Im a Maya user and Im very familar with some of the techniques that max uses although Ive never used it. I want to know is there a way to export a mesh from maya and for it to have multiple id nodes like max can. I read somewhere that if you assign different materials to the faces of the mesh that when you import it will receive those ids...is this true?
I have a mesh that has parts that need different materials like glass. Right now the only way that I know how to do that is to break the mesh up into parts based on material properties and import the seperate parts. There is a case where it isnt practical for me to export this sliding door as two meshes, its a frame and a glass.
Thanks.
Replies
Just a heads up incase you run into that. I tried exporting with Maya 2011 & 2010 both with the 2011.3 fbx plugin.
You can get around the problem by triangulating the mesh before export.
Hopefully it will be fixed for the next release.