Hi everyone, maybe it's the hundredth post about topology , but i want to make sure that what i am doing is right . So i started to make some assets for my project for ue4 like a wooden door for a house . I want to know if the approach of the second image is right or is completly wrong ? If it is wrong , please tell me…
Hey guys, Need a little advice from anyone that can help. I'm trying to extract my heightmap from world machine to use within UE4 but for some reason UE4 isn't interpreting correctly and the terrain itself is flattened out and I cannot figure out why. I have used the correct format / size required by UE4 for the heightmap…
Hey guys I abandoned previous thread, for few reasons - one of reason I won't be learning modo right now I gonna do that later. Ok so here we go - I'm creating chinese cyberpunkish suburbs based on reference picture below. Im already very excited to work with substance it's very useful. Before going to pictures and stuff…
@Sunray The head texture seems pretty good for an early version. But you need to clean the projection in spots like the bottom eyelashes or the neck( in the center it feels different vs the sides) and perhaps add more brownish/violet tones in the eye bag area and yellowish in the upper front. Marmoset vs ue4 : *Marmoset:ç…
Say a project was done in ue 4.24 and u want to open it in ue 4,16. Is there a way to do this? From my research online, this isn' t possible. So I am hoping maybe someone here might have a workaround or maybe a way it can be done?
Here's a concept machinery level I recently completed for UE4. All assets were initially modeled low poly (no hi-poly work or normal map bakes), normal maps and material ID maps were painted in nDo and 3D Coat, and final texturing was completed in Substance Designer 4. You can view the entire image sequence on my website,…
Hi, So I have been texturing some assets in Substance Painter, and everything looks great. Then once the time comes to bring it all into UE4, things have been... less than stellar. So here is a screenshot of my asset in Substance Painter: And here's what it looks like in UE4, after exporting with the UE4 Preset. What am I…
In-Engine/Game Shot High Poly Please critique away. I am still new to baking so this is a little bit of an experiment for me. You can find the files for download to check-out here. I will be making this my first asset to try materials as well. This is a community contribution for UT4 (hopefully).
Hey all--seems like every time I think I'm good at baking normal maps they come back to bite me in the ass. I've spent the better part of the day trying to get this model's normal maps to display correctly in Unreal and I've run out of ideas. Any insight would be HUGELY appreciated. Here's my mesh in Maya, with just the…