Hey guys,
Need a little advice from anyone that can help. I'm trying to extract my heightmap from world machine to use within UE4 but for some reason UE4 isn't interpreting correctly and the terrain itself is flattened out and I cannot figure out why.
I have used the correct format / size required by UE4 for the heightmap (2017 x 2017). I have had it working before but for some reason I don't know why this is doing it.
Thanks in advanced ~ Danny
http://postimg.org/image/t03je817z/http://postimg.org/image/uftb5etbr/
Replies
The gradient is maybe not strong enough for UE.
http://www.polycount.com/forum/showthread.php?t=88933
A First class Tut with World Machine and UDK / Cryengine.
Hope it helps a little.
I managed to find a quick fix and just scale the X axis of the terrain which added more of the detail so I guess I'll just stick with that for now untill i can find out the reason it didn't work straight away.
Much appreciated though Cibo
-256:+256 in "Terrain Altitudes" in "General Setup"
Look in World Machine at your elevation maybe you can find a Match for UE4 in this way.