I have recently started a project of designing a house in Maya where the display has gone a little bit "quirky" and the polygons aren't rendering properly. This is the first time I've noticed this happening and wonder does anyone know why this might be happening. The little errors are rather annoying and seeing as Ill be…
Hello guys, does anyone why this is happening when I create a shape in 3ds max, the normals seem off and I cant figure out why the polygons look like that. Much help appreciated. I already tried viewport clipping and that doest work.
Greetings! I'm Tyler Jessalynn, one of the lead designers from TDGMods. Currently we are working on a commercial(free) title called Hypertension. We are in the process of converting some of our older sprite objects/weapons into 3D models. We work in older formats such as MD2/MD3. The poly count would need to be keep below…
Hello im trying to replicate the curly hair in the image, but i am unsure about how i would tackle this. I want to keep the polygons a little low and i don't want to use curves or lofts. So anyone has any ideas i would appreciate it.
I've been prototyping a game/level idea in Unity, and have been using square planes with only a single polygon (or two triangles I guess) along with various materials I'm creating in substance designer. I think I'm getting it to look fairly decent. Here's an example for one of the little hallway experiments: However I've…
Hi all! (Not really sure if this is the right tread to post on but....) I've been searching for the information about the Polygon mesh on Wikipedia and found out the meshes are represented in 4 major ways. Vertex-vertex meshes, Face-vertex meshes, Winged-edge meshes and Render dynamic meshes. Because I lack knowledge in…
I'm using max 8 and i used the polygon hide feature in Edit Poly to hide certain faces so i could work more easily. But when i unhidden the faces the verts that go with those faces are missing??? i tried searching for it but found nothing. Anyone know a solution to for this?
I'm working in 3DS Max, and I've had this problem throughout all the versions I've ever used. When using smoothing groups I get these black polygons and I haven't yet been able to put two and two together as for what the problem exactly is. I also have this problem when animating See the pillars in the screenshot below for…