Hi all! (Not really sure if this is the right tread to post on but....) I've been searching for the information about the Polygon mesh on Wikipedia and found out the meshes are represented in 4 major ways. Vertex-vertex meshes, Face-vertex meshes, Winged-edge meshes and Render dynamic meshes. Because I lack knowledge in this part I would be grateful if anyone gives an example for this representations like when it is used in certain programs and how. I'm also pretty bad at English so please ignore If I've made any mistakes.
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Polycount is mostly game artists. None of those mesh formats are important for game artists to know about. However if you examine the References section there are more examples.