I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Hi! I have been working on this project to start seriously getting my hand at UE5 since we will probably switch really soon at work, and it has been a lot of fun so far! First of all; here is where I am at now: And here is the first ref that inspired me, the amazing artwork of Yusuf Artun (…
Hi! I've been working for the last few months on a jungle environment, focusing on learning foliage first. Then UE5 released so I ported the project over. I'll be logging my progress here as well as some breakdowns. Feel free to request some breakdowns, or give some feedback on the project. The smaller static foliage is…
I was scanning some of the bananas I use in my morning smoothies, After about 12 I decided it would probably be a good idea to throw these into a small scene in UE5 to see how it goes. Seems to have turned out pretty well. These were scanned using a 12-megapixel Lumix DMC-G1 from 2008 so I'm pretty chuffed with how well it…
Hi all, Started a new scene last week, looking for some feedback on it! Quick summary of theme: Based in Melbourne, Australia. A classic Italian-themed Gelataria with a contemporary twist is being renovated by a passionate young couple with Italian heritage. The couple are in the process of preparing the store for its…
Nissa Revane, Planeswalker: one of my first pieces of fan art, and also my first foray into Unreal Engine 5. For more, see my artstation project here: https://www.artstation.com/artwork/v2GbG3 Since I was seven years old, Magic has been a fixture in my life and was an early exposure to fantasy art. I decided to jump into…
I was thinking of doing a Sci-fi scene in UE5 and was just wondering if there was a way to take advantage of nanite doing hard surface modelling. I see how it's beneficial for the kind of giant organic pieces they used in their demos but I was wondering if anyone has created a scene just importing high poly hard surface…
Hi guys i am currently have a problem with the normal of my rigged character when it has eyes closed. I tried every setup to import my character in UE5 but nothing change. Can someone help me to fix this problem please? Thank you These are the settings from the game exporter of maya
Hey all! New to sharing on Polycount, been modeling and growing my skillset for around 6 years since uni graduation, with a lot of life events and breaks in-between. I've been really pushing this year to massively up my game and push for my goals of being an environment artist in the games industry. Below are some shots…