Yeah, RPS has gone through the cracks recently, not good at all. They were my only true source of all PC gaming, but with people like John Walker writing borderline flame-bait articles, this site became (in some cases) even worse then Kotaku. The thing is, the article isn't half as bad as they make it out to be from the…
I kept forgetting to post my concept and reference sheets for my entry in the Riot creative challenge. I’ll be doing both a stylized entry and a more traditional fx entry. I ran out of time the last go around, so I’m super hyped it popped up again now that I have time and more experience :smile: For my stylized I’ll be…
HI, I'm trying out this method of tiled texture in zbrush as it's non destructive - http://wiki.polycount.com/w/images/2/2b/GeorgeSokol_zbrushtilingoffsetsubtools_tut_fullres.jpg The problem I have is that when I frame the plane with the F key the plane does not fully fill the canvas which means my texture does not tile.…
So I've been home sick for almost a week now and made this super overkill cigarette shader. https://www.youtube.com/watch?v=uZOCA49TiFg Everything is dynamic except for deciding whether the cigarette should "keep" it's ashes or not. I want to fix this by checking the cigarette's movement by storing it's position from last…
Hi there, I'm trying to make this satellite and I have run into a small problem. I don't know how to make a round frame for the wings! Ok just as I was writing this I came up with the idea of adding edge loops too make it round when smoothing and it worked. However I still think there is a better idea. Does anyone know? I…
Hey guys, I'm wondering if there's a way to loop certain frames within an animation ( exported from max)in blueprints. I wanted a spinning blade to move into position only to start (and keep) spinning after. there's some small bits and bops that move initially while it's getting into position which is why i animated it in…
Hey guys, I'm trying to do a 3ds max biped animation however the skin on the biped doesn't update its position to match the bone until I change the current frame. Does anyone know how I can make it update as soon as I move the bone? Thanks
Hello everyone!! My name's Nick and this is my first time putting my work up on here! A little nerve wracking, but more exciting then anything else I think. I'm a recent grad from a Game Dev/Game art program and I'm actively looking for QA and other entry level positions in the game industry to get my foot in the door,…