I'm using Substance Painter, and for some reason, on this current model, I cannot paint over specific polygon faces. Initially entire sides of the model could not be painted on, but I found out this was because they were mirrored and I had their UVs displaced off the main UV space for baking purposes. So I fixed that by…
Hey people :) Is it possible to move faces or edges in mayas uv texture editor? Im moving over to maya from cinema4d at work and I cant figure out why the radial menu to select faces/verts/edges/uvs only seems to work properly in the uv editor when I select the uv option? why are the other options visible if they dont…
Hi guys/gals. I'm trying to find out how to find out the number of a specific poly face in 3ds Max. Is such a thing possible? When using the attachment constraint it asks for a face number. It seems the only way to find that face is to scroll through them all using the drop down menu in the control panel. With over 5,000…
I leave them capped for the high poly. For the low poly, it really depends on the engine and how well it handles shading and collision generation. In some engines it will cause weird shadows and lighting errors if the caps are missing. But in general I lean toward leaving them in because... It's important to remember that…
I'm rendering stuff out for a 2d isometric game called "Yoshimi Vs. Face Punching Robots" that I'm pretty excited about. It's cel-shaded. Here's one of the robots; He's salvage-tech and the monitor strapped to the top of his hood will eventually be animated w/ a face. Once defeated, Yoshimi is able to use him as a mount.…
the face is looking really good so far! I'm not 100% sure, but it looks like your face might be a little flat. I know I had this problem a lot when I was doing my face. The nose sticks out a lot more from the eyes than you might think. Same with the mouth, I know you said it's a work in progress, as of now the mouth looks…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Hey Guys, Ive taken a few screenshots to show you what im facing but ill explain it a little bit. ive exported seperate objs into an FBX file for substance painter (from maya) i planned to bake the high polys (from zbrush) which i exported as seperate objs for each object and used the correct naming conventions so painter…
if those inside faces are connected to the outside faces then technically they are all part of the same continuous shell. only way i can think of is if you are using maya, try selecting with "camera based selection" checked. this will only select faces that you can see from the outside. then you can just invert selection…
Hi guys, I've been putting together a model of a character (in maya) and I did it without bothering a lot about the back faces. I built it in blocks, piece by piece and placed mesh objects on top of each other, now I'm left with a LOT of faces that are not visible and useless, but they are there. (especially if you zoom in…