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Hi guys! so i did this lowpoly character that is 900Tris and 1k maps for an art test that i am still waiting the the final answer. i had 6 days to do it so i splited this like this: - 3 days modeling - 1 day retopo,baking and finaly - 2 days texturing i want to know what you guys think about it :D
maybe one day we can free ourselves from the shackles that metal roughness workflow brings to us and can return to the glory days of specular glossiness ;)
Hi All ! Working with Dekogon on this new UE5 scene, being responsible of the lighting / postprocess. Happy to share some screenshots with you of the two different moods Day/Night :) Day : https://www.artstation.com/artwork/2q02vv Night : https://www.artstation.com/artwork/KOKDmo