Hi, i havent posted much on here and should really start posting work in progress work to get feedback as i go.
With this project I wanted to improve my speed at completing assets from start to finish. Taking an existing product or concept piece so i didnt have to worry too much about designing it as i go, and making a high poly mesh, baking it down to the low poly, texturing it and rendering it out as a game ready model.
I gave myself roughly a working day 8 - 9 hours to complete the Gameboy Colour game ready asset.
I just about did it, but not to the quality i would have liked. There are a few areas that i would like to improve, or redo completely, but as i was just giving myself a 1 day challenge i dont want to go back yet and edit it in any way.
I want to push forward and start work on my next one, and just keep this going until i have improved my modelling and texturing speed. After which I will try to increase the scale of the assets that i work on, and keep a theme to them so that in the end they form a small scene.
Let me know what you think, all feedback helps develop my future projects.
The polycount was at 355, i forgot to add that to the images.
![Image: https://us.v-cdn.net/5021068/uploads/editor/b1/2m3u1rusamlr.jpg](https://us.v-cdn.net/5021068/uploads/editor/b1/2m3u1rusamlr.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/mu/56kkgona98xw.jpg](https://us.v-cdn.net/5021068/uploads/editor/mu/56kkgona98xw.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ba/hsfhds2d6qfw.jpg](https://us.v-cdn.net/5021068/uploads/editor/ba/hsfhds2d6qfw.jpg)
Replies
The cartridge could do with some softening of it's edges, unless it's really not going to be seen as close as you have it pictured currently.
I like the challenge though, tackling something like this in one day is impressive. Well done!
Kohg: I have mostly worked on environments, and spent quite a bit of time on them, so trying to see how quickly i could model some assets individually will hopefully help me in trying to get a job, as i can give examples of work done in a set timeframe.
Nerono: I have sorted out the pinching now, just couldnt sort it at the time, it just kept getting worse as i edited it, so i edited the normal instead in photoshop.
Marshkin: I didnt bake from a high poly cartridge, just used NDO for that as it was a last minute addition. I will look at improving it if i use it as a prominent piece in my very work in progress Pokemon Level. But at the moment it will just be a little easter egg to spot in the screenshots or video.