Is there a way to get alpha blend transparency in Marmoset 4 that is similar to how Maya or Substance Painter does it? I know Marmoset has the cutout and dither options but these aren't ideal. Cutout doesn't work because I'm trying to make a translucent fin, and the dither option looks very ugly when moving the model in…
Working on some different props and going off some of the Thief 4 concept work I found by Mathieu Latour-Duhaime (https://www.artstation.com/matlat) - Final -
When I import an object from max to zbrush, for some reason whenever I rotate or move the object it leaves a "trail" behind it. As seen in the simple imported cube below. Any idea what could be causing this? Below is a standard primitive cube created in max imported into zbrush. Interestingly, if I hit cntrl+n it will…
Hi all. Attached is a scene I created to test the possibility for photorealism in unreal 4. let me know what you think and critical feedback is always welcome.
I'm trying to find a Medium Intuos 4 for a decent price, $350 is pretty expensive. Any legitimate site or anyone selling one for about $250 or so? Thanks in advance. :)
I have a complex model and many tabs with materials in the Slate Material Editor. If I use the compact material editor there is no problem. But when the Slate material editor is open, selecting objects in the viewport is slow (a lag of 2-4 seconds) between each selected objects. The viewport performance itself is great…
I made this environment in Unreal Engine 4 using ZBrush, Autodesk Maya and Substance Painter, it was my first time doing a 3D environment, the castle was made using modular parts. Leave your thoughts! https://www.artstation.com/artwork/ob6akJ