I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…
Hey Everyone, Here' a brand new track on my brand new Sci-Fi 13 page: "SEWER CREEPERS DOWN THE DRAIN" https://soundimage.org/sci-fi-13/ Fun stuff! Need some custom music created? Give me a shout! My contact information is on my site. :-) Keep up that creativity!
Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…
Hello! I am trying to create this shape: This is what I made so far: There are these shading errors (i guess?) beside the obvious pinching, how can i improve the topology?
Yay gaslighting! (Also saying "this art was created by humans" is kinda gross. >If it had been created by humans< you'd really thing they'd credit the artist or team that worked on it.)
I'm glad you have it fixed but I'd usually advise against making that sort of change in engine if it can be avoided. This is mainly because If you decide to re-export that asset the change will be lost but there's other ways it can create a pain point later (animation, using the source file as a template for other assets…