That's good to see you've been able to identify the problems with the bumper shape. Looks like you've got the right eye for these things. Using a chrome surface is excellent. Locked normals are an art in themselves and how to tackle them can depend on the tools/scripts you are using and the game engine you're going into.…
Hey! Sorry you haven't been getting many critiques on your work. I'm gonna try to help you out. Do you have a concept for this character drawn out?? It looks like it's pretty stylized and cartoony, which I think is cool. But I'm not sure about all the proportions. The arms look a little long and the head/neck area are a…
Well there is a lack of knowledge about how topology works but that comes with time, as for the objects themselves, I think you should either 1: go stylized or 2: go 100% realistic, putting it in between just ends up looking muddy and disorganized. A little exercise I do is when I'm making a weapon, imagine all the…
First image: For a highpoly it doesn't really matter. The square around the hole is unecessary but it's not exactly 'wrong'. There's also no need to connect those parts so completely with the rest of the mesh. Look at how n-gons behave when you've got subdivision (turbosmooth) applied. That should give you an idea of when…
Looks good so far man. I think your topology needs some work in the pump part (not sure whats that called exactly), and some of your support loops seem sorta oddly placed imo. Like the back of the gun (large wooden part) seems sorta blocky, like its not transitioning quite right. and I think the furthest part back (the…
I really like the environment; I can smell the place, and feel the textured wall on my fingertips, great work. please consider these very quick and simple modifications which I think will help the scene: 1) The mattress is quite rigid, if you look at the attached image, you'll see the green line i drew, which represents…
I asked because i made a similar looking barrel and it was sitting around 568, I realized that the Bump loops at the Sides are not nesesary if they are too small, they can be done by the normal maps and use the rest of the polys to add more loops to the Borders and details like the caps. Your texture looks much better than…
Hello, My name is Giovani De Souza, I'm a 3D Artist, currently doing some freelancing and running after to improve my knowledge in the area in general. I have experience collaborating with outsourcing companies and actively strive to improve my skill set. With a solid experience of 2 years in the elaboration of 3D assets,…