I've heard about The Art of Rigging but never gave it a shot because I didn't know how outdated it would be. I'll give it another look. I'll also have to take a look at the CGcircuit and Gnomen ones you mentioned. Thanks a bunch for the material!
So I'm making a scene in Unreal but this one import is giving me a lot of trouble, It looks like this in the engine: As you can see the topology is very clear even through the material. When it's supposed to look like this (substance designer) I'm unsure what I'm doing wrong since I was able to import every other mesh in…
Hello good people! I'm currently working for a company trying to recreate a small town in Norway fully in 3D to be used in a car simulator using Unity. We bought a terrain mesh from another company who creates geologically correct terrains using satellite/map/height data. The mesh we got is automatically generated based on…
Sick tank!!! I think you rely a bit too much on edge wear generation in the texturing stage. The rest of the texturing makes the tank look somewhat new, but then the edges are really marked up. Have you checked out references for military grade armour for your texturing? I'd like to see slight variation in colours, dirt,…
Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…
Hey guys, I'm looking to get a 19inch LCD monitor and I was wondering if you guys have any suggestions on what brand to go with. I would be using it mainly for 3ds, photoshop and gaming. Thanks
For an assignment we have to model and rig a helicopter. We will not be graded on the model quality, just the rigging and skinning aspect to check if we can deliver a working rig that an animator can use in an engine like Unreal 4. So far most of the rigging is pretty simple but the landing gear will be the most complex it…
Hi, I am Umut FINDIK and I am a 3d character artist looking for freelance work. You can check my portfolio at: https://www.artstation.com/sumutf contact me via e-mail: sumutfindik@gmail.com
Hey guys, So I'm modeling my first legit character. I'm trying to make it have good topology and everything. For some reason it's looking super blocky though. Will this go away once I start texturing?
Hi, I'm a 2D Concept Artist and Illustrator looking for work. I can work with Sci-Fi, Medieval, Modern, and much more. You can see more of my work at: www.MatthewDumlao.com or Contact me Purefireusaf@yahoo.com