So I'm modeling my first legit character. I'm trying to make it have good topology and everything. For some reason it's looking super blocky though. Will this go away once I start texturing?
I added this little piece to the shoulder and merged the vertexes but it doesn't seem to blend in with the rest of the character. I can't just add pieces like that right? I have to extrude them I guess or is there some other way to fix it.
Hm, you just added it in? If it's a part of the skin (I'm assuming that's what it is, and not a shoulder pad :P), then you're gonna need to merge the vertices. Select the verts you want to merge, then Mesh>Merge. You might need to open the channel box and increase the Threshold (1 usually works) if you're merging lots at once.
Worry more about the normals/shading until much later. Newly added edges don't always pop in the way you actually need them. Personally, I reset everything to hard edges periodically until I have good base forms (when it's not distracting to be smoothed).
Replies
Normals>Soften Edge
You da man!!
I added this little piece to the shoulder and merged the vertexes but it doesn't seem to blend in with the rest of the character. I can't just add pieces like that right? I have to extrude them I guess or is there some other way to fix it.
Then you just need to soften those edges