I think it would be hard to gauge ones skills and talents if they were to team up with a concept artist. I think it's pretty important to grow as much as possible as an artist...so if that means pushing yourself to make a nice concept, so be it. If they do, however, allow us to pair up...it would be pretty tempting. I…
I am trying to figure out if I can use softmods as part of animation process. For instance, to create a persons stomach moving in and out breathing, without adding extra bones. It seems like softmod is nice because i can add and subtract independent of the rig and weight painting, right? I can't figure out how to export in…
Hey everyone. I've been following the "Ultimate career guide for 3d artists" by Marc Brunet, and have hit a bit a block. I'm at the part where he's adding a base red color on the face and then adds a black mask to add/subtract the red from the albedo. Before he adds the black mask, he changes the blend to overlay which all…
Hey Polycount! Sorry if my first post in a long while is a question but Maya has driven me into a corner! I'm in need of a blendshape driven vertex colour system that will colour my polygon's vertex colours as they are displaced from their original position. What I'm thinking of at the moment is calling the current vertex…
Hey Guys, So basically I am looking for a way to paint vertex colours in Maya with the brush set to something similar to multiply. Reason I need/want this is because I baked AO to vertex colours, but I want to colourize the AO a bit, add a bit of colour variation and what not. In the brush settings you can choose to add…
How well does substance Painter scale with the GFX hardware? How much polygons and 4K textures could Substance painter push with the upcoming Pascal Titan/TI graphics cards and still be responsive? Say these new graphics cards are 30-40% faster than the 1080GTX and have 16GB memory? I also need to say I am working in 4K so…
I'm playing around with creating custom brush alphas and textures for zbrush sculpting. I've made a pair of textures for a brush...a heightmap/alpha and a diffuse texture. I can assign them to a brush and sculpt/polypaint using drag rectangle strokes, but there is a funky issue. The alpha is applied to the brush texture,…
Hi All, I'm working on a model (below), and am wondering how I should incorporate booleans into my detailing workflow. I got the major shapes I want on my model and want to add some boolean details on most parts. I normally create a concept, then extract the parts I need and rebuild using zspheres before creasing to create…
I personally don't see the use in this besides the ability to set it next to a intuos I just feel your actually losing keybind potential. I'm not biased against that type of stuff either I love having razers 9 button mouse but this seems like it's just replacing buttons (even subtracting) rather than adding. One thing I've…
Alright, jumpg staight into the low poly. I'll save the high poly for later I suppose after the 15th. Not a lot done past couple of days due to a bad flu case. That subtracts a couple full powered days from my schedule. Marmoset is freaking out at the moment for some reason, so I'm gonna hand ya'll the quick and dirty from…