I'm playing around with creating custom brush alphas and textures for zbrush sculpting. I've made a pair of textures for a brush...a heightmap/alpha and a diffuse texture. I can assign them to a brush and sculpt/polypaint using drag rectangle strokes, but there is a funky issue. The alpha is applied to the brush texture, along with adding/subtracting height, but I want the texture to applied at full strength, not attenuated by the alpha. Anyone know if there is a way to bypass/turn off alpha for the RGB component of a brush?
As the attached image shows, I can either apply a brush stroke with height, or with texture (no alpha), or with height and texture, but the texture is attenuated by the brush alpha. The bottom 'crater' is what I want to achieve, but I had to make this using two separate brush strokes, one for height and then one for the texture.
Replies
Any help on a workaround would be awesome!
check out the thread here:
http://www.zbrushcentral.com/showthread.php?195745-PolyPaint-ISSUE-how-to-use-Alpha-map-for-depth-but-not-affect-RGB-intensity-in-brush&p=1152225#post1152225