Rima What I said was that young woman facial proportions deviations for example are more focused around lets say not "perfected by nature" if it offends you but rather just around certain genetic optimum . No massive noses , prominent cranial details . big ears , anything that would make picturing a man simpler by just…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
I haven't tried texturing in since Maya 2013 so I'm probably missing a step some where...but when I apply my diffuse map my model just appears black in the scene. Here is step by step what I'm doing. 1. Assign new material, Lambert. 2. Click the little checker next to diffuse and assign a File node. 3. Attach my .tga…
Hi, I'm trying to retrieve an angle of a knee bone. So its either 180 degress or less This has been discussed before in the following threads: Here and Here Unfortunately, all those matrix jargon is just way over my head. Luckily, ThE_JacO (Cult of Rig) provided a demonstration of it in a screenshot. But I can't quite put…
Hello, We’re looking for a 3D artist who can create models with complex PBR materials and textures. We’re the developers of PixaFlux, a node-based PBR texture compositing tool, and we’re open to any kind of modeling/texturing style, as long as the materials and textures are built using PixaFlux. The texturing workflow must…
Hello I hope this finds yall well. I have a question about position based materials in UDK. I have seen the information on player position based materials but I am looking for something a little different. Is it possible for an UDK material to get the location of an object (let's say a plane), then sample said material…
Bradfordart: these shortcuts from your notes seem all over the keyboard. is it possible to fully customize them in XSI? as for the original question about extrudes - my softimage knowledge is a little rusty but have you made sure that you are in local transform mode before invoking the extrude tool?
Maybe it's more the Navigation option "Orbit Around Selection" which may have his interest (don't remember if it's checked by default). Note also the Numpad view navigation shortcuts: Shift Numpad 4 or 6 which allows to turn around a bit like 3dsMax orbit mode.
Face lift... Before -> After Mostly around eyelids, and cheeks. Can't see what's wrong with the shape of her nose... T_T I use realistic reference, though. Made new hair. Note; front part of the hair seems a bit floaty because there's Reaper's mask too.