Hello all, I'm finally jumping off my lurker post to start submitting here. This is pretty much my first solid zbrush sculpt that I know needs some work but at this point I'm a little stuck with it. First, my references: And here's the zsculpt: I based my character around the idea of a burnt matchstick. So he is purposely…
pseudo low poly I suppose, I was aiming for an in game polycount for a nextgen title which I think I maintained for the percentage of the body that's actually modeled. It has a 1024x1024 diffuse map,it's 80% self illuminated and is composed of 608 triangles. let me know what you think. feedback and critisism is appreciated.
It's been a while since I did anything with head-to-toe normal maps and other fancy goodness, so I figured this was as good a time as any to get to it again. The TF2:1850 project has worn me a little thin on stylized stuff at the moment, so to alleviate some of the pain I'm going for a more realistic look. I'm revamping a…
Hey guys I was hoping to get your feedback on one of my current high poly wips for my uni game project (unity). I am not really a creature modeler and have been struggling to make this dude really pop. Any feedback would be really appreciated! :D :D :D :D :D
Hi there, I was hoping to get some feedback on this sculpt I've been working on. Because this is part of a school assignment I've already moved onto creating a low poly and texturing but would genuinely like to get some critiques and feedback on it. Thank you in advanced! High Poly (ZBrush) Low Poly with Normal Map…
hmmm dont knot about this yet.. could be neat, could suck.. probably see it to make sure.. some of the animation looks real nice and polished.. while other times its all herky jerky and super stiff.. and i would be willing to bet all the crappy stuff was mocap... http://www.apple.com/trailers/sony_pictures/monster_house/hd/
It is my personal project. Sculpted in Zbrush (using reference from a concept art somewhere on the internet I did remember) Used Zremesher for low-poly model (not quite low poly it was not intended to use in game, perhap UE5 in the future :) ) Baked in Marmoset Texture painted in Painter Set dressed and lighting work in…