So I'm fairly new to Marmoset 2.0 and I seem to be running into a problem. I've placed all my textures into my scene, but my spec maps in Marmoset appear very blown out and flat and I'm not sure why this is. Here's an example of my spec: and gloss: But this is how Marmoset reads my spec: I have read the tutorial on…
@Jammilburn That's looks incredible! You've captured the scene so well. These are a few suggestions I feel would help elevate it even more, but definitely feel free to make your own artistic choice on it: * Adding a little more variation in some of the repeated elements that are easy to see repeated like the pipes coming…
Hello all! I wanted to reach out and offer my services for your animation needs. My current contract with Starstable is soon wrapping up and I'll be available for more contract work this autumn. I specialise in keyframe animation with a focus on cut-scene work. All your rigging needs is something you can safely delegate to…
have some procedural questions about spec maps and normal maps. First of all, spec maps: what's the best way of creating a specular map? What are some tips and tricks and what not that make great spec maps? I know what a specular map does, but i have seen many specular maps that i look at and not sure they look like they…
I agree with that but since you're there already what I usually do is.. build material functions for specific terrain types - eg. grass. these materials might have slope blending, various stuff to break up tiling, heightblending between the various textures - whatever is needed then use the specific landscape layer…
I'm an old fashioned person. I like my diffuse, but I still want to try all this out. I've tried making a spec map, a bump and a normal map. None worked. I use all default max 7 options. except for the viewport and the textporter script. My spec map was looking like other peoples spec maps. I wanted to achive a look like…
Hey guys, currently been busting my but on a drilling project for a client and thought i would post some of the work I have done for them. To get us started is the cutting head of the drill The model was given to me by an architect and the wanted to keep geo but got instruction from client to dirt up the face and make it…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
the important thing with normal maps is that you make sure you're reading the information out in linear space.. most applications have a specific texture sampler for normal maps or at least specific settings for loading them - provided you haven't taken the texture through photoshop that will always* work *assuming the…
hello guys how you doing? I’ve got a dell precision workstation T5610 and I’m having troubles while modeling/doing 3d stuff I am working using maya 2k18 on a model with roughly 6.5 millions polygons and this is proving a rather bad modeling experience. Firs orbiting is so slow. When I open windows it takes like forever not…