have some procedural questions about spec maps and normal maps. First of all, spec maps: what's the best way of creating a specular map? What are some tips and tricks and what not that make great spec maps? I know what a specular map does, but i have seen many specular maps that i look at and not sure they look like they do. Poop has one for his skateboarder on his website that particular interests me.
And for normal maps: What's the best way to get your spec map to really bring out that normal map? What normal map generation program do most of you use? (i have been using max's projection mapping, but not too happy with the results. I tried using Melody, but I was getting strange results just trying to do a projection like in max)
and most importantly, what's the best way to paint your diffuse for your normal map? do you paint over the normal map? is there a better method?
Thanks for your time!