Lead Character Artist Amazon Game Studios is looking for an experienced 3D artist to join our development team as the Lead Character Artist, to help define, drive, and inspire the visual elements of game development. The perfect candidate will be a master of all aspects of game character art creation, hardworking, a…
Lead 3D Environment Artist Amazon Game Studios is looking for an experienced 3D artist to join our agile development team as the Lead 3D Environment Artist. In this role, you will define, drive, and inspire the visual elements of the environments in our games. The perfect candidate will be a master of all aspects of game…
How do you guys go around texturing large game models like space ships etc? I mean, I can use a larger texture size(4096x4096) to hold the details but the performance cost and time taken for that process, i feel is not worth the trouble. After some research i came across a few posts here on polycount, about how large game…
http://daniellearmouth.deviantart.com/art/Snooker-table-004-Edited-3ds-Max-render-408540382 This is my render of a snooker table with all the balls on the table at the correct layout and regulation dimensions. I'm looking to improve this, for instance, by having a shot where the cue ball breaks the reds. However, I want to…
Trying to get this finished up this week, but not without crits... The whole scene is roughly 40k tris including the extra draw calls for double sided polygons. Any crits/advice are welcome.
I am new to 3d modelling. I am currently working on a roman styled set for Skeleton King. I am using blender and PS which are all new to me. This item is limited to 400 polys and 250 ploys for in game. This This This is the 400 poly model the smaller will have no inside faces. Any advice or suggestions for improvement…
THIS IS A FULL TIME POSITION FOR OUR STUDIO IN BUCHAREST, ROMANIA Computer generated imagery is all around us. Consumers accept this as the new standard for visual communication and that fuels the desire for similar experiences elsewhere. INDG believes that at some point in the future all products will be virtual to…
My goal is to keep this short, sweet and hopefully get some people to properly back up their work. In this day and age, NOT having a backup solution is like playing with fire. I’ve dealt with solutions in the past from running a USB drive along with some kind of back up software to just using Google Drive to get two copies…
Hello everyone, Currently I'm working on model of space gate. It has limit of poly about 70k, 2 sets of 4096 res textures(albedo, nm and spec). I decided to make combined model, one solid model of gate frame and one branch like model which will be cloned to 5 instances in game engine. I've done 2 sets of nm textures and…