Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…
Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :) Here is my progress now: PureRef: My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. Blockout: I did quick block out in Maya to test out the compositin of…
Thanks for pointing that out, I appreciate the feedback. @sacboi :) I’ve gone back and softened those UV borders and adjusted the seams so they sit on more appropriate edges. That definitely helped clean up the transitions on those assets. Small update otherwise: I’m continuing the material pass and spending time refining…
Hello everyone. I will try to explain best I can. So basically I am doing 3d on my free time from about a year I am not so skilled, but also I am not a total noob. I started doing a model of a big double handed war axe I am trying to keep the polys as low as possible because I want to texture it later in substance. When I…
I have been trying to teach myself Substance Painter for about 6 months now. But the issue is, I can't seem to wrap my head around why this piece of software hates me so much: When I finished modeling my current project, I had a high poly and a low poly mesh. I thought that would be enough to get normals baked from…