Hello! Offer: I am looking to commission a low poly, 3d, character model Details: I am specifically looking for a stylized character model (see images). https://i.imgur.com/9ZDwOAe.png https://i.imgur.com/XPBu5ZL.gif Deadline: none Contact: Contact thru polycount. Discord, X(formerly twitter), and Email available. Final…
This looks really great! :D Awesome details, I instantly thought "Rapture! Bioshock!" B) Bioshock 1 has this very unique and iconic art theme, I have always liked it. How did you texture it? In substance painter?
As somebody who studies animation to the point of having "favorite animators", I think that everyone responding by saying "avoid anime" "professionals don't do anime" are fundamentally misunderstanding what "anime" is. To me, anime is just the Japanese word for animation and doing "anime style" is the same thing as when…
Hi I'm creating an environment in UDK (link to thread) and I'm having problems figuring out exactly how to solve this problem, as you can see in the image the train platform is slightly curved and Im unsure how to exactly recreate it.. BSP? Static modular meshes, if so, how to get that veeery slight curving right? One huge…
general practice is to be very specific about your goals and use your tools accordingly. Got to know where you are trying to go. If you are just making this for practice, try both ways. This way you know pros and cons and then in future when you have a specific goal, you can apply good judgement. There is no one workflow…
Hello, I have: 1 - Created model in Zbrush 2 - Textured model in Mari 3 - Exported Textures as flat 4 - Loaded in model in Houdini 16 Amarok 5 - Applied UDIM textures Question: How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map. How to do it? In Houdi things looks…
Hello, I'm trying to rig a simple bow string using Mark Dygerts method of 2 weighted bones. I had to turn off normalize because it was 100% weighted (red) all in the center of the bow, I then weighted in vertices in twos going 1.0 0.9 etc But my result was this :> I'm not sure what I'm doing wrong, this is my first time…
Hello, I am looking for information on how to extract models from rdr2, does anyone know how this is done and in which files the story character models are stored?
This has been puzzling me for a while now. A "2D Vector Field" or "Flow Map" is a user-created texture that determines the direction of which a material moves - most commonly used with water shaders to give the impression of the liquid flowing round objects such as in this video: [ame="…
Hello there! For a college project, I was tasked with creating four Industry standard, low poly, 3D models. Each model was to have a maximum tri count of 500 and use a single 512px texture map. The models could be of any item so long as there was: 1. Melee weapon 2. Ranged weapon 3. An item of clothing 4. An item from…