I'm having an issue: When I bake the AO and Normal textures in xNormal my image comes out all distorted. When I rendered out the Normal texture in max everything was rendered fine, with no red marks. I had no UV overlaps either. I've tried exploding, everything I can possible think of. xNormal AO Bake:…
Hi I am trying out the baking feature in Substance Painter. I seem to be getting a seam on the hard edge of my mesh. My bake seems fine when i bake it in maya. For learning purpose, I want to know how to fix this in Painter. I am attaching few screenshots regarding the bakes of painter and maya.
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
You could include the hair cap like mentioned or make the hair cap a shell just for baking. You can remove the thickness later. Intent is jsut to block the rays from crossing sides.
Hey all so i just imported my low poly and baked my high poly on to it using the default baking settings in substance painter 2 and i am wondering if this is caused by a bad bake or are the low and high poly z fighting or is it something totally different any and all help is greatly appreciated.
(Sorry for my bad English, it's not my native language) I'm trying to model my first Game Ready asset and I'm having some issues related to Baking, a lot of the edges of the model are getting distorted after the bake and I don't know if this issue is related to UV mapping, texture maps or the model low poly. I've already…
Hi, i need some help to understand what causes this baking artifacts I'll copy paste some stuff from my wip topic. I'm using Substance Painter to bake all the maps and i exported the mesh in .fbx format from Maya. Settings that i use normally for fbx export: smoothing groups checked, smooth mesh checked, referenced asset…
Hey guys, real quick and easy question. When baking out normals, are you suppose to have no smoothing groups, organized smoothing groups or everything set on 1 smoothing group? My teacher told me no smoothing groups at all but when i bake it out it looks like shit and im basically loosing all smoothness from my highpoly.…
So when running specific programs like marmoset/keyshot, my pc will tend to start venting and overtime get hot. When baking in xnormals, it'll go crazy and vent with AO bakes especially. Would a new graphics card and power supply rid this problem or should i just get a new pc. Heres my card and power supply as of now:…
Hi, i am working on a mod for a game that uses old, non PBR shaders. Preamble: I'm making textures for my models in Substance Designer&Painter, using PBR workflow - simply becaue, i want to be future proof aka. i dont want redo everything in case i want to re-use them in a newer game engine. The main issue i have with this…