INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who can help us with our project. I am looking for people who can work at least 5 hours a week. Every team members will have freedom. For example, if you're a Programmer and interested to join the team, you can create…
Hi, few weeks ago in my free time I've started modeling an X-Com rifle model in high poly. As you remember, UFO1 was and old game so there's no proper, hi-res references. Most of the weapon's details are taken from reference pics of modern weapons. Only the main shape (but a bit modified to be more user-friendly) is taken…
Hey guys, I've been working on a weapon for game and I have this one little problem. Texturing. I have no idea how to texture my weapon so this is why I'm here. If any of you would like to help me texture this weapon, it would be awesome! Here are some pictures of it: Just to make things clear, I'm not asking you to…
i just started work on a weapon, one the texturing side of things i dont really know how to go about it, whilst looking at gun reference there is some guns like the Ak 47 and M4 which are metal and have that nice roughness to it and then there is weapons like the scar which look like plastic, for this weapon im trying to…
I've been looking around the web for some object and weapon concept art ... mainly in a style similar to Blizzard's, but for the life of me I can't find any artists that just have single props, assets, or weapons. Everything is either a character or a full blown environment. Granted I would love to do an environment, I…
Here is a weapon I have been working on for almost 2 weeks now, I'm tweaking the textures and details at this point. I want is to have a somewhat used look. At this point I'm most concerned with the textures and what I can do to make them really shine. Specifically the spec map. Currently the spec map is pretty noisy. It…
So this is my first attempt at modeling a weapon. I used a few different references. And because I could find a set of references showing all of the parts good I pieced them together a bit trying to make it look right. Here and here are the two main references I used, I had many others that I used as well. I plan to do the…
Hey everyone! 👋 I just finished my final project for the Advanced Master's Degree in Weapon and Vehicle Modeling for AAA Video Games at Voxel School, and I’d love to share it with you: The Road Grandma It’s a real-time vehicle created using a full AAA production pipeline from high and low poly modeling to texturing and…
In my experience, weapons with different attachments are often done as separate models, each with their own textures. If you can plan it all out, then yes it's better to use one sheet for all parts, but some game engines can collapse those dynamically (go programmers!). Then the weapon is set up in the game editor with…