Hey everyone! 👋
I just finished my final project for the Advanced Master's Degree in Weapon and Vehicle Modeling for AAA Video Games at Voxel School, and I’d love to share it with you: The Road Grandma
It’s a real-time vehicle created using a full AAA production pipeline from high and low poly modeling to texturing and final render in Unreal Engine 5.
This project has been a huge learning experience, and I’d really appreciate any feedback or thoughts. I also tried to tell a bit of a story with the environment, not just focus on the model itself.
Would love to hear what you think!
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Tris: 100k
8 sets of 4K PBR textures
Software used:
3DS Max - Blocking and modeling
Zbrush - Detailing
UVs - RizomUV
Substance Painter - Texturing
Unreal Engine 5 - Rendering
Fabrics - Marvelous Designer
Postprocessing - Photoshop and DaVinci Resolve
Rigging - Blender