I am getting some strange things happening with my texture in Max and Mudbox, please see the images. The texture seems to be distorting or stretching in an unusual way, kinda zig zagging. I initially thought there was an issue with my texture map, but it looks fine in Photoshop, just goes haywire in 3D. Now I'm not sure if…
This is my WIP model of LizaritianScoutWalker project. I'm am currently doing some more testing on my UV's and because Its a big model with lotsof pieces. I have decided to mirror my uv's to save texture space. The problemIs that its big mesh so I can't see that I will have enough texture resolution if I pack all the UV's…
In your texture File node in Maya you can also set it to Mipmap, which will reduce flicker for large textures at a distance. You'd have to do this for all your textures though. I believe however Mental Ray still loads in the full resolution of the texture, then only when it decides it needs a Mipmap level it will use it.…
Details of project posted in: http://www.polycount.com/forum/showthread.php?t=153011 I am searching for person that will explain us the workflow (not do the work, find proper workflow and explain us) for following: - texture modular pieces of cave with tileable texture - create proper maps and material setting in Unity 5…
I'm testing out a theory where I can try to be a bit more optimized... to do this, I am trying to tile a specific portion of a texture along a certain coordinate (Vtiling, but not Utiling at all) This is the preview of the current material. The area circled in blue shows the area of the material that I am trying to tile.…
Okay a client dropped the ball and I have to redo the textures to an arm of a character. The question: is I already unwrapped and textured the arm, the problem is it was in parts so left side had a hand, right a bicep ect. scattered around the final unwrap texture map. (their was clothing removed) There has to be a way to…
Hello :) I have done some looking around on the wiki here and various (tons) of youtube videos and everything seems so be very specific to the task at hand and Im struggling to find a concrete answer of what is the best practice for texturing modular buildings. - So I'll use an example: lets say I was going to model the…
Hey guys, Loaded my base color texture via hypershade, and it's upside down and backwards, as you can see. I'm really new to Maya and have no clue how to solve this. Any tips? (The model is an fbx file from zbrush. The texture is exported from Substance Painter. My goal is to create haircards in Maya, so I would like to…
I dont post here much, but i need some help :) Im not a very good texturer.. Animating and modeling is more of my thing. So im currently working on an M4 ive made, and i need to create a realistic texture for it. Here's what i have so far. Basically its 2 metal base textures (one lighter than the other) with a mask between…
Hey guys, i just needed some help on texture effeciency. I have a model i'm working on, its is some sort of saw mill portable mission, you could say its a mech, and its detailed at like 40k tris, and in scale its pretty big. I am uv mapping it and i ended up making 6 different uv maps. Is this too much for the model?…