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How can I solve distorted texture?

polycounter lvl 14
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AlexLegg polycounter lvl 14
I am getting some strange things happening with my texture in Max and Mudbox, please see the images. The texture seems to be distorting or stretching in an unusual way, kinda zig zagging.

I initially thought there was an issue with my texture map, but it looks fine in Photoshop, just goes haywire in 3D.

Now I'm not sure if its an issue with my UVs or something else.

The model is a poly crunched medium res one, that I have relaxed slightly. You can still see some artefacts on the grey render, but I don't necessarily think they would cause the texture issues.

So what would cause this? Uvs? If so is it worth me spending time re-UVing? or is there a better way? I'm not keen on Uving as I don't want to fiddle with the colour map too much as it is particular to the model, and I'm worried I may loose some quality if I bake it down.

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