EDITED... found some good tutorials on Maya that explains the new features added to rigging tools in Maya...had no idea using the settings window of the paint skin weights,u can select vertices,edges or faces and the joint and finetune the weights like the component editor.
I am playing around with Maya (used to only Max) and I can't figure out how you can manually weigh a vertex to 1 or more bones and input a weight percentage/value per bone. I can only find a weight painting option Is this possible in Maya?
I cannot say with confidence, as the only reason I even know where the version specific scripts folder is located is because I have deployed scripts to OSX customers. I'm punting here, but my guess would be: Library/Preferences/Autodesk/maya/scripts as that would mirror the PC location of: username/Documents/maya/scripts…
those scripts are great. maya 7 has SOME of the functionality of the scripts but not all of them. the connect and target weld are really the only two things that were bothering me. i cant believe maya dosent have a connect tool. its a really basic modeling tool and i have yet to find a package that dosent have it. if maya…
https://imgur.com/a/xpeOX86 I have read a lot about maya and UV, but I still have some confusion on uving multiple objects in maya. I am creating a scene to create a short cinematic video in unreal engine and colouring the model in substance painter, but I am still confused with uving my model. This is some of the problems…
Hello, Polycount! I am completely new to working with UDK and also somewhat new to working with Maya. Im trying to animate a sci-fi urn opening up, but I cant seem to get the animation to work in UDK. Ive created the skeleton and bound the joints via Smooth Bind, Ive baked the animation, exported as FBX with the…
I found a couple results on triplanar projection in Mari, but nothing for Maya. I set up a triplanar projection material in Maya, which if you don't know, it constantly projects a (tiling) texture from all 3 axes and doesn't distort as you change geometry, which makes it incredibly useful for modelling around tiling…
So, The issue i'm having this morning is really strange - I've basically been updating some texture maps in photoshop and then adjusting some colours in Maya for a model i'm working on (this is a learning project - i'm still learning). I rendered everything fine in Arnold using Arnold renderview....IPR working fine all…
hey folks. i've got a quick gig coming up here soon, and i'll be working in maya 2008. I know the software okay, and can model/unwrap/texture fine, for the most part. i have a pretty decent understanding of maya in terms of the whole "connected nodes with attributes" thing.... but what i'm lacking as of yet is to work out…