So I loaded up a bip file onto my biped, tweaked the animation and now I want to add to it but apparently I can't add any key frames to the feet past the end of the bip sequence because it used foot steps? I've been googling like crazy but can't find an answer on how to fix this. If I delete the foot steps it removes the…
Here is video where i try to explain the issue. 1. Imported model with UV-s 2. Trying to paint with particle brush but has heavy lag and many particles stay in mid of air. * Model was sculpted in Zbrush * UV-s were done in Unfold 3D (Using UDIM-s) * Basic textures were done in Mari but are not imported to substance I…
hi everyone I have created a modular set of ancient ruins to publish on unity asset store.I have tried uploading it there, but i m getting a error every time. I get the msg of the error after the uploading process comes to an end. Below is the error i get when i try to upload. error IOException: Sharing violation on path…
Hello, I am simply loving the new release, 1.8, but I would like to know something. I have been creating my texture and calibrating it in 3DO. The calibration profile is set to Marmoset 2 Specular as I want to create the final presentation in Marmo. The cross app mdoe lets me check my textures and everything is very close,…
I finally ported Modular Research Center from UE4 to Unity! It was a pretty interesting task and I found that Unity can give you nice graphic quality out of box right now. Migration took almost 2 weeks and during it, I've learned a lot of new stuff. I have a plans to publish it on Unity Asset Store soon. More…
Sadly, this hasn't helped either. :-\ I've tried changing it to both 128 and 256 but the seam is still there. It's very confusing as I've noticed these seams don't show up in my 'render environment' I've set up, but a new default empty scene does, so I figured it must be something to do with the lighting. Also, if I put…
Polycount Meetup GDC 2016 Polycount and Marmoset are teaming up for the second straight year to bring you an awesome evening filled with good drinks and great company. Hang out with some of the most talented people in the industry, check out a collection of excellent artwork, take a peek at some exciting new stuff coming…
I'm doing an arch viz walkthrough type of project, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…
Hello, i just start sculpting human figure,I want to ask some questions about it i am making my female model in Dynamesh, First, how to final my model like if i want to complete all my sculpting, can i do it in dynamesh or zremesher is the best option i dont want low poly so retopo is out of the question btw i dont know…
Any fellow gym-goers on polycount? With a sedentary job like game design you HAVE to get some kind of exercise. Doesn't have to be lifting but I personally love it. It's the only thing keeping me sane while looking for a job and working on my portfolio. Well gym and the ol' ball & chain. Anyway I thought I'd make a thread…