I'm looking for a simple way to create a solid voxel sphere in Maya—something that looks like this: https://minecraftcirclesgenerator.com/ . Any suggestions?
Hi, I'm a 3D Artist focused on props and environments for games. Specialized in handpainted and PBR texturing workflows, low-poly and high-poly modeling, and optimization for real time engines like Unreal Engine and Unity. Skills - PBR Workflow - Handpainted Texturing - UV Mapping and Unrwrapping - Hard Surface Modelling…
Hi there! I'm working on creating a brick pattern texture around the windows, but I'm unsure of the best method to achieve this. Could anyone point me to some tutorials or advice that could assist me in making this brickwork pattern? I have designed the primary brick in Substance Designer using a single color for the main…
Bit saddened at the lack of feedback I've been getting lately. Not just here, but also on Discord. And not just with this project, but some design/silhouettes I've done for a new project. It's been making me feel quite invisible and low. :( But, some feedback I did manage to get from someone was something I don't think…
Hi I'm 3D artist with a professional background
in Architectural and product visualization with some experience in game art as
well. My expertise is mainly in 3D modeling and texturing with a particular
focus on Hard surface vehicle modeling as this is what peaks my interest. I've
been in the industry for about 7 years now…
You want the blur done in 3d based on a projection? It's not impossible but the maths are hard In terms of actual implementation... Do the sums in designer, publish it to painter as a filter and off you go .. I'm curious now ...
Hi so thought I share the work I did on this toy cannon that for our game jam. The toy cannon is what the player will control in the game. I'm including the shot of how it looks in blender as i used substance painter to help me texture it. I'm also including pictures I used as reference to help show where i got my…