I understand why this doesn't work - the green box doesn't directly inherit the transforms of the path so it doesn't translate the transforms to the child object (axis stays at origin through the whole path movement), but want to know if there's another way of getting it to work! :) This is the basics of how the scene is…
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
Is the issue that you're having, is that it just "SNAPS" to the direction without interpolating? Because unreal pawns do that by default and its pretty annoying. Ha! I'm not in front of unreal at the moment but off the top of my head there are three setting that you almost always have to set before you can start working…
Just some various technical questions regarding modular sets and best optimized practices. - how many materials is too much for a modular set? Lets say a city building? I currently have 1 trim material (thats doing most of the work), 2 tiling materials, 1 unique bake for intricate details/sculpted pieces. I believe that's…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
I would like to go on further and ask you why you have done the panels they way you have? The reason for all those panels with screws and such, would be for them to be easily retractable. That is, that installations are drawn on racks and shelf behind the panels. If you really thought of what installations and wires are…
You'll need at least two UV sets for variation. A very simple method is to tile your texture on your first UV set, but not to use too much grime in it. Then create a grime texture which will be used as an overlay, put that on your second UV set, and make sure it tiles at a different interval. If you want to get more…
Hey everyone! I wanted to share something cool that might interest some of you. Tik Manager4 is an open-source project that’s been around for a bit, but it hasn’t really been in the spotlight until now. We’ve recently put a lot of work into it, added a bunch of new features, and even launched a shiny new website! Tik…
So for this week's progress I've further developed more on my interior , and ive Textured my Hero Asset to set a texture benchmark for my other sets in the scene. I've also seperated the sets I need to the side so its easier to export and bring it to unreal and build my scene there . Oh ya I've also imported Manny ( or wtv…
[ QUOTE ] I have the diffuse color map and the alpha map applied,but im then not sure how to apply it to studiomax [/ QUOTE ]Put the bitmap in the Diffuse Color channel, then in its Bitmap Parameters rollout set Alpha Source to None. Copy the map into the Opacity channel, set Alpha Source to Image Alpha, and set Mono…