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Tik Manager – Open-Source Pipeline Tool for Game Dev (Now with Major Updates!)

Hey everyone!

I wanted to share something cool that might interest some of you. Tik Manager4 is an open-source project that’s been around for a bit, but it hasn’t really been in the spotlight until now. We’ve recently put a lot of work into it, added a bunch of new features, and even launched a shiny new website!

Tik Manager4 is a pipeline management tool designed for vfx and game development workflows. It integrates with but not limited to Maya, Houdini, Blender, 3ds Max, Photoshop, Nuke, Mari, Substance, Katana, Gaffer and Shotgrid to help tech artists and developers keep track of assets and streamline production.

Some highlights:

  • Artist-Friendly – Simple to set up and easy to use, letting artists focus on creating without getting bogged down by complex pipelines.
  • Lightweight & Scalable – Ideal for both solo artists and larger studios.
  • Work-Publish Workflow – Automated asset extraction, validation, and ingestion.
  • Multi-DCC Integration – Seamlessly works with industry-standard software.
  • Cross-Platform – Supports Windows, macOS, and Linux.
  • Open-Source – Completely free for both personal and commercial work.

If this sounds like something useful for your workflow, I’d love to hear your thoughts or even see some of you try it out.

Website: https://tik-manager.com
GitHub: https://github.com/masqu3rad3/tik_manager4

Let me know if you have any questions! 😁

Replies

  • Eric Chadwick
    This looks great. Have you tried using Perforce, Connecter, and SVN to compare features?
  • ardakutlu
    Thanks a lot. I had some limited experience with Perforce. I think perforce is a version control software similar to git. For some aspects, it is great but it exposes a single version at a time and kind of obscures the remaining versions for easy access. My aim was to do something more traditional where the users can simultaneously have access to all versions. That said, I am considering a perforce connection to expand the capabilities.

    I don't even know the other two, I'll take a look. Thanks again.
  • Eric Chadwick
    What license is used for the project? 

    Also curious how it manages thumbnails/AOVs, and whether it includes any real-time previewer integrations.
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