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Interior with Hero Asset WIP Log : Pirate's Tavern

So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting .
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So here is my first initial very rough blockout done in Maya , added a human model to get the right scale for my props.

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 basic blockout of hero asset
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So on week 11 unfortunately my lecturer have some issues with his car and could not make it to class so we had a free 3 hour time and I didnt want to waste any time and so I focus on blocking more stuffs into my scene , they are mainly duplicates of stuffs but i just want to make a overall look now 

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So today which is 13/10 finished class and went home to add some more details to move on from blocking stage to lowpoly/midpoly for some props in the scene 

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Replies

  • Eric Chadwick
    How about having a character brandishing the cutlass? Maybe they're cutting a cork off a bottle, and beer is spraying out!
  • RafeYapJingMing
    Here is my Latest progress on my Interior , i further developed on the sets and added a very rough lighting to it imagethumbjpeg6ca7892f1d006e1493fdb5a4210270dbjpeg
  • RafeYapJingMing

    So for this week's progress I've further developed more on my interior , and ive Textured my Hero Asset to set a texture benchmark for my other sets in the scene. I've also seperated the sets I need to the side so its easier to export and bring it to unreal and build my scene there . Oh ya I've also imported Manny ( or wtv the robot model from Unreal is ) to get the accurate scale of my world 

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  • RafeYapJingMing
    Hi it's been some time but here is what I have done from my last progress and reading week . 
    With some great tutorials shared by Niel , i went on to sculpt  some of my sets and textured them. I textured one of the tables and created a smart material from it and apply on other props as from what i know and what I've seen online during the nordic times the wood used on the buildings and other stuffs are usually the same so I just reused my textures while tweaking a little to suit the model . 
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    There are still other props where I need to start texturing but i had to focus on other briefs at the mean time, I will continue on my textures and bring it to Unreal as soon as possible
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