Hi! I'm a game dev student and last semester we had a '3D-programming' course, in which we did some basic stuff such as rendering a textured quad spinning around in the "scene". We used quite basic vertex-, geometry-, and fragment-shaders to do this. My question is, how are shaders "managed" in a larger projects? For…
First post here, just finished and submitted my final major project for university. Figured I would post and share it here with everyone. :) The ballroom takes inspiration from the Disney film, Beauty and The Beast (one of my favourites). Of course, feedback is always welcome as I can take everything on board and apply it…
DONATIONS are excepted, however we do not yet have a functional website and domain name so you can reach me at: rowinish@gmail.com or via PM, Thank you. ABOUT: Quickbeam studios is based on the east coast (GMT - 4:00) in no location in particular. CURRENT PROJECT: We have a game (currently unnamed) currently in the writing…
I am seeking a PHP/MYSQLI programmer for a Unity Project. The game is already in development and we need an additional. This will be released on kickstarter and also will have some pay during development. PM me.
I am wondering if anyone knows why my high poly crate will not project on to the low poly. As you can see in the uv render, all bolts and details are no there. http://i.imgur.com/vVPiS6E.png
Hi Guys! After my UMP i started a new PewPew project. This time a modified AK-74. Here are some WIP Shots: Will post when there is more to show! Thanks Guys! :)
Hello all! :) I'm new at polycount, so this is my first thread. I'd like some critics about my personal project for study purpose, a forest environment for games. This is my initial attempt. Some low poly mushrooms with diffuse, normal and specular applied. Thank you! :poly136:
Popping up a Tessellation project that I was doing in UDK.. What do you folks think?? The displacement map for it is soo temperamental! Alter one light/dark value and it blows up :/ [ame=" https://www.youtube.com/watch?v=cZwhhxD5ERk"]DirectX 11 Tessellation in the Unreal Engine - YouTube[/ame]