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UDK Tessellation Project

Popping up a Tessellation project that I was doing in UDK..

What do you folks think?? The displacement map for it is soo temperamental! Alter one light/dark value and it blows up :/

[ame="http://www.youtube.com/watch?v=cZwhhxD5ERk"]DirectX 11 Tessellation in the Unreal Engine - YouTube[/ame]
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