Popping up a Tessellation project that I was doing in UDK..
What do you folks think?? The displacement map for it is soo temperamental! Alter one light/dark value and it blows up
![:/ :/](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
[ame="
http://www.youtube.com/watch?v=cZwhhxD5ERk"]DirectX 11 Tessellation in the Unreal Engine - YouTube[/ame]