Okey, so i found this thread through the wiki. I'm making a tree and the leafs and what no could need some normal modification to look good. The script(s) is working and everything, but since i'm a maya guy i wondered if their was a way to do it in, wait for it, MAYA! And for those that don't know about the script. It…
Okay so I've imported the normal as TC_NormalMap and I've tried flipping the green channel but no luck. In UDK In UDK with green channel flipped In 3DS Max Normal map UDK nodes (as you can see I've tried multiplying it) My smoothing groups are set to my UV islands. I feel as though my the normal map isn't recognizing the…
Okay, so I got some time to test Pior's method out and initial results look pretty good. This was my first attempt so ofcourse we might achieve better results with some iteration. I'll try to make a step-by-step video soon to cover the whole process, but it's pretty simple. Programs I used: Affinity Photo - for conversion…
The max 2012 planar map. When I hit align to normal it is not aligning the planar map to the polygons normals I have selected! :mad: Like in previous versions of max where it worked perfectly with 'averaged normals' I tried resetting the transforms through the hiearchy tab of all my objects. I tried resetting pivot points,…
Oh also, you're not "applying normals" you're "applying a normal map". The difference matters when you're asking for assistance, so people can understand what you need. When people say "normals" usually they are referring to vertex normals.
I have tried everything i know and can not solve this problem: The part that is darker was added on via the "create polygon mesh" tool. I extended it with an extrude and then tried to normalize the vertex normals. I have averaged the normals ( which is pretty much all i know how to do ) and that does not work. I have…
Hi guys i was hoping you could help me out with this. I'm learning how to create a normal map from a high poly model but every time i render i get what you in the pic. The colors seem to be all over the place. From what i can tell the default lighting in the scene is causing it cause if i rotate the model the colors change…
I'm having an issue with a normal map in Maya, when rendered out the map appears inverted. Here is what the image file (.jpeg) looks like : (I'm using a .PSD file in the hypershade) When rendered out I get this result, as you can see the normal map appears to be inverted and is actually "pushing" in details instead of…
Hey guys, I have a somewhat noob-esque question for ya. Am I able to use more than one normal map per object in 3ds Max? Basically, what I'm doing right now is modelling a high poly pineapple hand grenade, which I'll by using to bake the extrusions onto my low poly mess. Then I was planning on using Crazybump or nDo to…
Well, Im trying to give my low poly mesh the normals of its higher poly mesh, but I'm getting weird results and I'm not sure what Im doing wrong. Help would be very much appreciated. resulting normal map low poly with high transfered normals As you can see Im getting weird definition on lots of the edges of the low poly…