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Projection Normal issues: 3DS max

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loneraver triangle
Hi guys i was hoping you could help me out with this.
I'm learning how to create a normal map from a high poly model but every time i render i get what you in the pic. The colors seem to be all over the place.
From what i can tell the default lighting in the scene is causing it cause if i rotate the model the colors change on the normal map.

What do i need to do to get a more uniformed normal map?

Thanks for your help!
screenshot.jpg

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