Hey guys, I have a somewhat noob-esque question for ya.
Am I able to use more than one normal map per object in 3ds Max? Basically, what I'm doing right now is modelling a high poly pineapple hand grenade, which I'll by using to bake the extrusions onto my low poly mess. Then I was planning on using Crazybump or nDo to create normals from some scratched metal textures I've taken pictures of.
Is it just a matter of adding another normal bump in the bump section of the material? Thanks guys, I appreciate any insight you've got!
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If you really wanted to combine two normal maps otherwise (for instance, if they are using different UV channels, like a detail map maybe), you'd have to do it via shader. It's probably doable in 3dsmax 2011's new nodal material editor (not sure, haven't looked into it yet), stuff like ShaderFX, or in a game engine like UDK.
Some stuff here about pre-blending the normal maps together into one...
http://wiki.polycount.com/NormalMap#Blending_Normal_Maps_Together
1. assign the base normal to layer 1 in the composite map
2. create a new layer and assign your map you want to overlay on the base map to layer 2 in the composite map
3. switch the blending mode of layer 2 to overlay and your all set
i use the 2011 material editor which makes it all easier but the process is exactly the same for the compact one
i use this method for AO maps cause it takes a little time to open photoshop on my computer with max open, then also if i'm using a standard shader i can use max's "ActiveShade" feature to tweak my AO map in real time.