Hey all, I've been searching and searching and I have no idea how to make a simple 80s, 80-column/25-line LCD screen in UE4. I am new to UI/video effect shaders in Unreal and don't know where to start. Here is an example. (though it doesn't have to be EXACTLY like this, just something similar) Start at 2:50 if it doesn't…
Hey, I'm trying to tweak a style study I'm doing on Super Mario Galaxy As you can see my Rim lighting shader is just tending to white and I have no idea what nodes to use to make it apply to the saturation as well. In the image I'm using a SamplerInfo.facingRatio > Ramp.VCoord and the ramp into the lambert's incandencanse.…
I would like to archive foggy/moody/volumetric lights that shine through windows like in this picture above. I have seen a lot of artwork with this type of light and I simply do not know how to set it up in my scene. The picture below is my scene I am trying to make the light very bright and foggy when they shine through…
I'm not sure if this is the right area to post this so sorry in advance if it is not but I started a small film project set in a cyberpunk city. I'm new to C4D and OctaneRender and have been trying to find tutorials for this sort of thing and while what I have achieved looks alright, it looks too stylised and fake and I…
Helo guys! I am planning to make a full game ready lowpoly character. Though there are few things I can't understand. 1-) Do I have to model clothes and hair seperately? Saw a few tuts on YouTube where people were texturing hairs and clothes directly on model. 2-) What should be my hair modeling workflow? 3-) Should I…
Hello, so after being a hobbisist for some time I've began offering my services for compensation, usually put the price low such as $250 for a character model, textures, and rig. But do you think the skills are up to par, or is there any areas that could use improvement? I would like to do this full time. What I am working…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Hey guys I have a question regarding baking. Basically, I have this cauldron here which I sculpted a small detail into as a test and was confused as to where to go from here to achieve the low poly from this model. Do I duplicate and decrease the multi-res?
Hey there. I'm working on a mod for a game engine. Anyways, it supports lightwave objects and an associated TGA file with a uvmap. My question is.. right now my textures are planar and I scaled and rotated to fit each leaf and trunk etc. How would I convert this into a uvmap (TGA) file that is associated with the object?…