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Creating a low poly mesh from a high poly sculpted mesh?

Hey guys I have a question regarding baking. Basically, I have this cauldron here which I sculpted a small detail into as a test and was confused as to where to go from here to achieve the low poly from this model. Do I duplicate and decrease the multi-res?


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  • Brandon.LaFrance
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    Brandon.LaFrance polycount sponsor

    Sure, that's one way to do it, and would probably work great for such a simple object. But further on down the line, you're going to way to look up "retopology". Entire courses could be taught on the subject, but a good starting point would probably be the wiki.

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