Hi everyone, I currently work in 3D and have for a few years, but not in games (archviz/product rendering). I'm hoping for some life/career advice here. I recently found out about a position at an indie game company that I could fit the bill for. While I'm dying to get my foot in the door to the industry, I'm hesitant to…
I'm having an issue working with Ddo. I made a material from 4k source files and set the work settings to 25% of that resolution and a texel density of 512. After I finished the material I went and re-rendered the project at 100% res and a lot of the layers in my material are changing significantly. First picture is what…
Hi, I heard its a good idea to post your work in progress here:) Any form of criticism is welcome Im making detailed model of steam locomotive for my portfolio. Model of locomotive: TR6-39 I ve choosen this model as it is in local locomotive museum. I ve gone there and did ~100 photos and now modeling step by step all of…
My girlfriend is doing a modeling promotion for WOTLK tonight. It is in Austin at the Gamestop on Research Blvd. They are going to have people dressed up in WoW costumes and shit giving stuff out. If you live in Austin you should head over there :) Go early though or bring a friend. They said they are expecting around 1300…
This was made for a Valkyrie Profile contest at www.gamingartist.com (My final submission renders(may provide larger images at a later point)). This character is called Frie i believe but she seems to be called a different name wherever i look. I plan on working on her again so crits and comments would be appreciated. She…
I've noticed a crash when trying to mask out a section for NDO to create normal map from. The software tells me Error 1302:No such element, then crashes completely. I am unsure if this is a bug or a problem on my part, so feedback as to why this may be happening would help me a lot. Thanks.
"so when I did the uvs and assigned a texel density" "i'm confused :/" You're confused ... because there's no such thing as "doing UVs and assigning a texel density". This simply doesn't exist - or perhaps, you are being confused by a tool introducing the concept of "texel density "in its own way (for instance scaling UV…
Sure I totally agree before focusing on the speed I should be able to make it perfectly no matter how long it takes and it is always like that. When making a piece I will always spend a lot more time than I do once I have repeated the process on the same piece 10 times. And the good point is that once I am at ease making…
Shuriken will batch Any/all emitters that use the same material - you would have to manually atlas your textures on a single material - UV chords on the billboards adjusted accordingly - all emitters using this material are able to batch* custom mesh render in Shuriken allows you to fire upto four meshs randomly: @4:40s…
the no texture argument doesnt make a lot of sense. a vertex could hold more information but you`re going to end up with very big meshes if you want a vertex to store a bunch of potential outcomes for the tesselated interpolations. lets say you have 2 verts and inbetween those verts you have 100pixels in your texture,…