Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
I was inspired to do a Sci-Fi environment after playinf Dead Space, so I thought I'd build some modular hallway chunks that could be cloned around to create a hallway. I created a high poly mesh first, and then used that to generate a normal and AO map for my low poly version. I'll be using the AO map as a basis for my…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…
Hello, As part of my studies at University a module requires me to create a vehicle for Unreal Tournament 3 / UDK. I am not a concept artist and as such have decided to base my vehicle off an existing concept. I always work on my 2D skills, but as of yet they are simply not good enough. I will be building a relatively Low…
Hello, I'm currently trying to practice my topology while modeling.. I've been modeling for quite a bit now but I really need to work over some bad habits. This is a head for a human male base character I'm working on. I want to build a fully modular character. The specs I have for the character (in reference to the…
So, I've been making some procBuilding rulesets for work so that we can how useful they are. I've been having some fun with them and just seeing what they can do, but when I bake lighting everything goes to hell. The light bake is effecting every modular piece separately instead of the building as a whole and I can't…
Cool! Can I ask you another related question? I am doing character modeling with the mindset of maximizing their use for multiple future uses, from static models for concept paintings to possible use for future deformations for posing or possibly even rigging for animation (as a higher goal), just to appeal to companies…
Yay deadspace fan art!!! Always warms my heart to see fan art off the game I worked on. SO, heres just some insights into how we created the art for deadspace, and you can take / leave what you want. We had a few basic philosophies... Build for the lowest common denominator, and reuse as much as possible to keep budgets…
SUMMARY World Makers is looking for an experienced Senior Environment Artist to join our team. You will be working as part of our multidisciplinary team to bring to life the environment of Deceit 2, our multiplayer social deception horror game. This is a contract role. RESPONSIBILITIES Work from concept art and reference…
sorry! im following a 3d motive tutorial not creating one! im still a beginner unfortunately! ive come across a problem with tiling, im following a 3d motive modular buildling tutorial and have a tileable brick texture. i tick the "tile" option and have tried ticking the "no outer bevel" option, but i keep getting a bevel…