Hello! This is my first posting in a very long time, but this year one of my goals is to document my process more often and I thought that this would be a good place to do that. I also intend to work on my hand painting which is the reason that I chose Grace Liu's concept from the ArtStation Beyond Human challenge (that…
There is a bug in the painter making it not possible to undo or redo your actions while painting. Happens both in full shaded and quick edit painting. I'm pretty sure this wasn't an issue in the first version of 2.0 but i'm not 100% sure since i didn't use it that much. Thanks.
I'm retopologising in zbrush and sometimes when i move points they go into the object and it's a little time consuming to keep checking every movement. Is there a way to make the point ride along the surface?
Hi 3d coat users, just wondered what are your settings for hand painting textures in 3d coat or do u guys stick to the generic default? Although 3d coat is amazing in many aspects but it seems to be lacking the photoshop brush feel when I paint, any thoughts out there?
@jackablade - yea good point, definitely would need more edge loops around to eyes to make it animate better, yea at one point i would like to animate my characters XD would be cool to see them move haha @d4v1dc - yeaa nice call out... didnt realize that triangle thing there till u pointed it out @.@ thanks!! ahh and the…
Hi guys! i would like to share with you my process to make a low poly weapon Tyson Murphy, Wow, hand painted style. I will make only diffuse map and i will put on it all information about volume and light. It will be fun and all comments or feedbacks are welcome!!! First I made a low poly base directly in 3dsmax with the…
I've been modeling in 3dsmax and for what I'm working on, I need to use the ink and paint material. I've placed an omni light in the scene with shadows ticked on and I've noticed the objects aren't casting shadows onto one another and only seem to be affected locally (the only shadows that exist on the objects are shadows…
I know there is a ID map in substance painter, but it seems like I have to paint whole mesh only on a single texture... am I missing something????? How can I paint a mesh with multiple parts? ( one basecolor texture for head part, and another for body part.. etc..)
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
Thanks for the support guys we will do our best to make it worth the wait. I won't get to much into details because when it is released it should hopefully speak for itself. Originally I did not want to post this teaser image, I wanted to drop a bomb to you guys and hope some of the trolls fall off from information…