Outside of QuickRig and HumanIK there are a few modular rigging scripts that can give you some really good rigs. Advance Skeleton : http://www.animationstudios.com.au/advanced-skeleton This creates biped, quadraped and custom rigs, I'm using this in production right now and I like it a lot. But there are some hoops you…
Hello again, This week I've been working on detailing the katana. I have a blockout that I used for the main model. After getting the shapes and proportions the most tricky part is the detailing especially in the Tsuba since It's a big point of interest. I decided to go for a wave thematic with two koi fish following the…
So tomorrow will be the last day of my assignment working on this character. She still isn't as nice as I'd like, but I can always keep working on her after I've submitted her. As much as I would have loved to spend a lot of time on texturing, rigging her and animating her took priority. Tomorrow morning I'll hopefully get…
Haven't updated this with some proper work for a while. Ive started texturing and fiddling with Unreal material shaders. Made a quick video of things so far as I think it looks better in motion. It does drive and shoot and all those other things, but its more about what it looks like than how big its gun is…
This is the first character I've ever tried to seriously create in 3D. It's very much in its initial stages, but I know that this is a crucial stage. I was hoping for some feedback, critiques, especially regarding the topology of the model itself so far. This will be rigged and animated for cycles. Current Poly count: 1000…
I am currently working on a 3D character project and decided to get the rigging sorted out on the base model. I followed 3dEx's rigging tutorials and created the rig, controls and bound it to the mesh. When tested the rig however, I discovered that the legs moved in a weird direction when I moved the foot controls upward.…
Hey Guys, I've decompiled some Dota 2 models and rigged for anyone that wants to use it, I've used Danilo "Nilouco" Pinheiro's dpAutoRigSystem. So this rig is comprised of 3 different models that you can change freely using maya Layers. All 3 meshes utilizes the same basic rig, so any pose you do with a character instantly…
Supposed to be low poly, but i love details way to much so i ***** it up. I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed) [ I want to use this model to practice on UVMapping + texturing. and maybe export it to Zbrush to make a high poly version of it, using normal map.…
Hey it's been a while since I posted any work but I'd like to show and get any help in improving this piece for a possible portfolio, at the time it was for a class project, and the tri limits were at 1,200. Now I have a lot more freedom to push the counts to a decent amount and get more detail. Any and all help would be…
The model's looking good as far as shape and the gun is pretty slick. I dig the way you did the tires, although they do look overinflated, mostly because the curve on them is extremely pronounced. The tread is nice though. I like the turret and shield as well, I think it's a good focal point to the vehicle and will be a…