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Help: Issue with Legs moving weird on Character Rig

Naturesshadow
polycounter lvl 6
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Naturesshadow polycounter lvl 6

I am currently working on a 3D character project and decided to get the rigging sorted out on the base model. I followed 3dEx's rigging tutorials and created the rig, controls and bound it to the mesh. When tested the rig however, I discovered that the legs moved in a weird direction when I moved the foot controls upward. I can't figure out what is causing this issue, whether it's related to the rig, the orientation of the joints, the skin weights or something else. How do I fix this issue?


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