My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hi, I've been having this weird material issue (which you can see below in the image) with a Character mesh that I've been working on, which seem apparent whenever I export and preview the mesh in Sketchfab and Mixamo. I've attempted to fix the normals (which I have done multiple times throughout the project) and reset…
So I'm 3ds Max buy historically but over the last week or so, I've been trying to get bare-bones Maya experienced buffed up some. I was watching tutorials etc. and I saw vids from Autodesk about Maya's bonus tools that supposedly come with the updates. I got all excited because a number of those tools are very Max-ish to…
I've searched and found some stuff but the latest thread is about 7 months old. So I think I might bring this up aggain, asking for current sollutions/tricks/downlaods/etc.. My situation: I recently switched to Win7 64bit, bevore that I used Vista 32bit. Now on my 3DS Max 2010 (x64) Install I often encounter a crash when…
Hi everyone, i just finished setting up keys for a characters walk cycle. Now i want to refine the animation within the GE but one curve is acting all strange. First of all, the curve is beneeth all other curves, where it shouldnt be, according to the actuall values. I cant select it by draging a selection inbetween 2…
I understand the 'concept' of thickness maps. however I cant find any clear documentation explaining how to use transmission maps or thickness maps. I have looked through the polycount wiki. recently I made a paper lanten, I used emission maps... https://www.artstation.com/artwork/k4QVDl however originally I wanted to make…
Thanks a lot who helped me with critics and comments, and just for watching the topic. I learned a lot on this project. I'm happy with the result, and in my opinion, as for the first environment looks not bad. In the next project I will take into account mistakes made here, and I am sure that will be much better. So, the…
Hey team, did a quick search on this didn't find anything so I figured I'd ask. I've been trying to work on a logo for awhile now and have been trying to get some text into zbrush to sculpt some cool details like rock and cracks into it. Here is what i've tried, and the various problems with each attempt. 1. maya polygonal…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…