hey guys and gals! Just finished a texturing course at my university(Skövde in Sweden) today. So i thought it would be a great opportunity to post the results here and maybe get some feedback and then go ahead and polish them so i can drop them into my portfolio. So what did you do during this texturing course? We had week…
Someday I want to be an environment artist. Until then, a few buddies of mine who are in the industry are going to pass some icons and designs onto their boss and he might bring me on as a contractor. They need UI icons for the game they are making. These are similar to the icons in WoW in that they have a painterly look.…
Hey, long time no post. Recently I've been working on another environment set, this time teaming with James (Gwot) who is doing the character for the scene. If you've seen the movie Underworld you might recognize this scene from the end of the movie where the final (re: boss) battle happened. Like the Towers set I did I…
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…
Hi guys, Myself and few other class mates got an assignment to create a game level environment in UE4. We got the concepts and reference and broke it down into modular assets that we will be re-using across the level, so far so good. The problem is, we're not sure how to tackle the texturing aspect. We know that we need to…
Hey everyone! This is a low res environment I've been working on to practice my texturing skills. The total polycount is 2371 tris and all textures are on 3 512x512 textures. Any crits/comments would be greatly appreciated! All textures are hand painted in photoshop. More images/detail shots are available Right Here!
Hey guys, not done yet, but I'm an impatient whiner-baby so I am posting some WIP shots. Basically, I am going through some simple RGBA texturing, and a basic directional light, using the Torque Game Engine (kinda old school); writing down my process and reasoning as I go. The purpose of this tutorial will be to show the…
Hi there, Since there are alot of talented people on this forum i thought why not post my character and see what you guys think of it. I believe I can learn alot from your comments. The character will be used in a project of mine, It has 2990 Tri's and a 1024x512 texture ( this may be to big so im thinking about resizing…
Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…